Quake IV Preview
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Quaking Doom

After Doom 3's top-class graphics engine made headlines in 2004, it's hardly surprising to hear it's being used for a triple-A 2005 release in Quake IV. Continuing the recent industry trend of revitalizing older first-person shooter favorites, Wisconsin based developer Raven Software is doing the hard work. Quake IV's project lead Eric Biessman was kind enough to fill us in on the game's plot, which starts where Quake II left off:

"After destroying the Strogg's collective brain and leader "the Makron" the Strogg have quickly regrouped under a new and more powerful Makron. However, with the Strogg's planetary defenses still destroyed, Earth's forces can deliver a full and final assault. This time you're not alone. An army of soldiers are fighting with you and an arsenal of weapons and vehicles are at your disposal. Quake IV delivers you deeper into the heart of Stroggos."

Thanks, Eric. Guess that must be what passes for fun in Wisconsin. Take a look at these work-in-progress screens for a taste of what's to come -- looks like Raven will be making awesome use of the Doom 3 engine.

Quake IV Pic 1

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Quake IV Pic 2

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