Serious Sam: The Second Encounter

Assembled by, VICE

This game reminded me of the original TUROK for nintendo. Although it is much more fast paced, you can select one of the lower difficulty settings if it gets too rough. The soundtrack picks up when the action starts. Then the game takes on an aire of Duke Nukem, since the main character occasionally spouts off with a few quips here and there such as "Didn't I Kill You Two Levels Ago?" Or "I Thought I Smelled Something Burning!" The textures and level designs are Excellent. All level designs are new. None of the levels from the first game were "Recycled", making this game a hit sequel from the first Serious Sam. A CO-OP Multiplayer mode
is part of the package. (This means you can play the missions over the internet with your friends to help you.) The
best part is you get all this for a mere $20. I plan to get a group together for some bullet time with this game.
So if you are considering a PC game this is the one. Check out the game highlights below.






Introduction


Once upon a time, early in the 22nd century, Earth was under a severe attack from Mental's minions and humankind was about to vanish. Sam `Serious` Stone, worlds bravest hero, was sent back in time to change the past and save humankind from total annihilation.

Using the ancient artifact, called the "Time-lock", left on Earth by a long-forgotten race, Sam was teleported back in time into the land of Egypt. There he discovered traces of Sirian civilization and found out about their spaceship, hidden somewhere inside the Solar system.

Notorious Mental, the immortal evil, gathered some of the nastiest creatures in universe to stop Sam. Thousands of beasts stood on Sam's way, together with giant Ugh-Zan III, vicious warlock and one of the toughest Mental's servants.

But standing in Sam's way is not a smart thing to do. After many serious battles Sam defeted Mentals army. Finally, in front of The Great Pyramid, he encountered mighty Ugh-Zan III, and won this glorious battle. From the pyramid, Sam teleported himself onto the Sirian spaceship.

And now, Serious Sam goes to Sirius.

Or, maybe not?






Here Are Some Screen Shots Of Serious Sam:

Opening Screen






Game Loading






Into The Valley



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The Valley Seen From Above






Valley Central Pyramid






Lock And Load, Here Comes PumpkinHead



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Screaming Kamikaze Bomber






Sniping A Witch Harpy And Bomber






Entering The City Of The Gods



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Time To Explore The Tombs






Remind You Of The Catacombs?.... Me Too!






A Secret Room, Your Gonna Love This One!!!



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CroTeam!


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The Game World Characters & Objects

Game World Enemies






ALUDRAN REPTILOID, HIGHLANDER
Size: 45 ft
Weapons: Magic Homing Missiles
Reward: 25000 FC
Threat: High


FIENDIAN REPTILOID DEMON
Size: 20 ft Standing
Weapons: Lavaball projectile, claws
Reward: 8000 FC
Threat: Medium


BIO-MECHANOID. MAJOR
Size: 30 ft Standing
Weapons: Rocket Launchers
Reward: 7500 FC
Threat: High


ALUDRAN REPTILOID, COMMON
Size: 15 ft
Weapons: Magic Homing Missiles
Reward: 5000 FC
Threat: Medium




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ADULT ARACHNOID
Size: 20-25 ft
Weapons: Chain-Gun, Tail Sting
Reward: 5000 FC
Threat: High


ZUMB'UL FROM PLANET RAS-AD-NYK
Size: 10 ft
Weapons: Twin hand plasma launchers
Reward: 3000 FC
Threat: Medium


BEHEADED KAMIKAZE
Size: 6 ft
Weapons: Hand Grenades
Reward: 2500 FC
Threat: High




BIO-MECHANOID, MINOR
Size: 15 ft standing
Weapons: Pulse Lasers
Reward: 2000 FC
Threat: Medium




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CUCURBITO THE PUMPKIN
Size: 7.5 ft standing
Weapons: Chainsaw
Reward: 1500 FC
Threat: Medium




JUVENILE ARACHNOID
Size: 10 ft
Weapons: Chain-Gun, Tail Sting
Reward: 1000 FC
Threat: High


SIRIAN WEREBULL
Size: 9 ft
Weapons: Horns
Reward: 2000 FC
Threat: Medium


KLEER SKELETON
Size: 9 ft
Weapons: Two-Ball Projectiles
Reward: 1000 FC
Threat: Medium




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FEMALE GNARR
Size: 5 ft
Weapons: Bites, Punches
Reward: 1000 FC
Threat: Low


SCYTHIAN WITCH-HARPY
Size: 5 ft Standing
Weapons: magic Projectiles, Claws
Reward: 1000 FC
Threat: Low


LAVA GOLEM
Size: 10 to 100 ft
Weapons: Fireballs
Reward: 500 to 50000 FC
Threat: Low to Extreme



MALE GNARR
Size: 4 ft
Weapons: Bites, Punches
Reward: 500 FC
Threat: Very Low




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REEBAN ELECTRO-FISH
Size: 11 ft in length
Weapons: Electric Discharges
Reward: 500 FC
Threat: Medium


MARSH-HOPPER FROM RIGIL KENTAURUS
Size: 3 ft
Weapons: Toxic Slime Splash
Reward: 500 FC
Threat: very low


BEHEADED BOMBER
Size: 6 ft
Weapons: Hand Grenades
Reward: 500 FC
Threat: Low


ZORG COMMANDER FROM BEELMEZ IV
Size: 7 ft
Weapons: Sweep burst laser
Reward: 400 FC
Threat: Low




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ZORG MERCENARY FROM BEELMEZ IV
Size: 6.5 ft
Weapons: Burst laser
Reward: 300 FC
Threat: Low


BEHEADED ROCKETEER
Size: 6 ft
Weapons: Hand Grenades
Reward: 200 FC
Threat: None


BEHEADED FIRECRACKER
Size: 6 ft
Weapons: Magic-Missile Launcher
Reward: 200 FC
Threat: None





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Weapons


Military Knife
Ammo: N/A
Rate of Fire: N/A


Bonecracker' P-LAH Chainsaw
Ammo: Fuel from a self-contained micro fusion fuel synthesizer
Rate of Fire: N/A


Schofield .45 w/ TMAR
Ammo: .45 Colt
Rate of Fire: Single Action; Manual Reloading


12 Gauge Pump Action Shotgun
Ammo: 12 Gauge Shells (10 per Pack)
Rate of Fire: One Shell; Pump Reloading




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Double Barrel Coach Gun
Ammo: 12 Gauge Shells (10 per Pack)
Rate of Fire: Two shells; manual reloading


XM214-A Minigun
Ammo: 5.56 mm Bullets (50 per Box)
Rate of Fire: 1200 Rounds Per Minute


M1-A2 Thompson Submachine Gun
Ammo: 5.56mm bullets (50 per Box)
Rate of Fire: 600 Rounds Per Minute


XPML21 Rocket Launcher
Ammo: 150 mm Inferno Missile (5 per Pack)
Rate of Fire: 85 Missiles Per Minute




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MKIII Grenade Launcher
Ammo: 40mm High Explosive Rounds (5 per Box)
Rate of Fire: Variable


RAPTOR 16mm Sniper
Ammo: 16mm AP Sniper Bullets
Rate of Fire: Manual


XOP Flamethrower
Ammo: HV Napalm
Rate of Fire: Continuous


XL2 Lasergun
Ammo: X7 Power Cells (50 Units per Pack)
Rate of Fire: 600 Rounds Per Minute




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SBC Cannon
Ammo: HP Uranium-filled Cannonballs (4 per Pack)
Rate of Fire: Variable


Serious Bomb
Ammo: N/A
Rate of Fire: 1





Armor







Shards
Shards add 1 point to your armor, over and above maximum points.


Helmet
Helmets add 5 point to your armor, over and above maximum points.


Exoskeleton
Exoskeletons add 25 points to your armor, up to the maximum.




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Vest
These green, bulletproof vests increase armor by 50 points, up to the maximum.


Heavy Plating
Heavy Plating adds 100 points to your armor, up to the maximum.


Heavy Armor Suit
Heavy Armor Suit adds an instant 200 points to your armor.





Health




Pill
These yellow pills add 1 point of Health, above and beyond the maximum.


Small Health
These potions increase Health by 10 points, up to the maximum.


Medium Health
These green bottles increase Health by 25 points, up to the maximum.




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Large Health
These white Medikit boxes increase Health by 50 points, up to the maximum.


Super Health
These red hearts add an instant 100 points to your Health.





Power-Ups




Backpack
Backpacks are scattered across levels and, when picked up, are a great way to feed your weapons with a different ammo type.


SeriousPack
SeriousPacks, also found scattered across levels, charge your weapon to its maximum.


Invulnerability
Invulnerability shields are scattered across levels and, when picked up, are a great way to deal with large ammounts of enemies without loosing armour/health.




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Invisibility
Invisibility shield when picked up cloaks player from enemy's sight.


Serious Damage
Once picked up your weapons are supercharged for a short period of time.


Serious Speed Boots
A SeriousSpeed boots is a small turbo motor allowing a player to run at double of its normal speed.




Hope You Enjoyed The Pics,
C Ya Online.


VICE
(-:}~{:-(



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